Scholars Mind

Why We Don't Finish

The truth is that sometimes we’ll never get there at all. Most videogames are left unfinished; nearly half of those who start university don’t get a degree. What do you think causes people to commit to things that they don’t complete—and are modern technologies making it easier or harder for us to get things done?

Roughly 90% of people who start a video game never reach the end. Nearly half of those who start university never get a degree. We are a species that loves to begin and routinely fails to finish — and the gap between starting and finishing is where most of life's unfinished business piles up.

Key concepts

Attrition Rate
The share who start something and drop out before the end — often shockingly high (about 90% for video games).
The Novelty Of Starting
Beginnings are exciting — new game, fresh notebook — while middles are a grind; we chase the dopamine of the new start more than the slog of finishing.
The Messy Middle
The long stretch after the excitement of starting fades but before the finish is in sight — motivation sags here, where most projects quietly die.
Low Switching Cost
How easy it is to abandon one thing for another — when a thousand alternatives are one tap away, finishing competes with infinite shiny new starts.

What to know

  1. 01
    We're wired to love starting more than finishing — the novelty of a beginning delivers a reward the grinding middle doesn't, which is why even acclaimed games go mostly uncompleted: it's the universal sag of the middle, not quality.

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